Documented for this version

Which controls does this version use?

Actions

Gates of Zendocon, The (USA, Europe) action controls
Keyboard
Use the joypad to move the fighter, A to fire the main weapon, B for the mapped secondary action or ally command, and Start or Option buttons to begin, select a gate, and pause.

Verify the loaded LYNX build instructions when the public sources do not provide a complete control table.

Control notes

  • The loaded LYNX mapping takes priority over generic labels.

How it plays

How does Gates of Zendocon, The (USA, Europe) play?

Fly through a non-linear network of 51 universes, pass through teleportation gates, destroy alien forces, and recruit friendly creatures that can assist the ship. Damage can remove the laser tip or engine before the final hit destroys the craft.

Plan your run

What is the best way to play Gates of Zendocon, The (USA, Europe)?

Choose routes that preserve a useful weapon and avoid entering a branch with a damaged engine unless the next gate is close. Use friendly allies as protection, learn the gate network, and save the strongest attack for dense bases or the final confrontation.

Community discussion

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