James Bond
British Secret Service agent 007 and the playable protagonist.
How it plays
The game uses a side-view 2D perspective across separate stages. Bond advances through enemy-filled areas, avoids hazards, collects useful items, and reaches mission objectives while the story moves between locations.
Progression is stage-based. Players rely on weapons, close-range attacks, and Bond’s equipment to defeat opponents and overcome obstacles. The Game Boy Advance version focuses on solo play and does not reproduce the console editions’ driving and full third-person mission structure.
Plan your run
Observe enemy patterns before moving into open areas. Use cover, spacing, and available gadgets rather than rushing through every encounter.
Explore each stage for items and alternate paths, and conserve limited resources for stronger enemies or crowded sections. If a mission objective is unclear, retrace the current area before restarting the stage.
Meet the cast
British Secret Service agent 007 and the playable protagonist.
An allied agent who assists Bond during the mission.
The principal villain whose scheme drives the story.
Before you begin
Learn enemy attack timing before committing to close combat.
Search side routes for useful items and ammunition.
Keep moving during projectile-heavy encounters.
007: Everything or Nothing is a Game Boy Advance action game developed by Griptonite Games and published by Electronic Arts in 2004. It adapts the original Everything or Nothing storyline into a compact 2D adventure rather than reproducing the console version’s third-person design. Players guide James Bond through missions involving combat, infiltration, gadgets, and hostile environments. The game emphasizes straightforward level-based action suitable for short handheld sessions. Its reception was generally mixed: reviewers recognized the licensed presentation and varied objectives, while criticizing the limited hardware and simpler mechanics compared with the larger console editions.
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