John Glames
The player character, an agent investigating the theft of a prototype aircraft and the conspiracy surrounding it.
How it plays
The game uses a first-person viewpoint across illustrated locations. Players move between scenes, examine objects, speak with characters, collect items, and combine or use inventory objects to solve obstacles.
Progression is largely linear, with new locations and story events becoming available after key puzzles are completed. Conversation choices and careful observation are important, while certain sequences can punish incorrect actions or insufficient preparation.
Plan your run
Examine every visible object and speak to characters more than once when the story changes. Keep useful items instead of discarding them, and save before entering unfamiliar areas or attempting risky actions.
Many solutions depend on using an item in the correct location or sequence, so revisit earlier scenes after major discoveries.
Meet the cast
The player character, an agent investigating the theft of a prototype aircraft and the conspiracy surrounding it.
Before you begin
Search scenes carefully for interactive objects.
Save frequently before experiments and dangerous sequences.
Recheck earlier locations after important story events.
Operation Stealth is a cinematic point-and-click adventure developed by Delphine Software for DOS. It follows John Glames, an agent sent to investigate a stolen prototype aircraft and a dangerous international conspiracy. The game combines static illustrated scenes, inventory puzzles, dialogue, and occasional action-oriented sequences within a spy-thriller framework. Its presentation emphasizes dramatic framing and atmospheric set pieces more than free exploration. Players received the game positively for its visual style and ambition, although some reviews criticized its unforgiving puzzles and trial-and-error moments. The game was later adapted for some markets under the James Bond: The Stealth Affair name, but the original DOS release stars John Glames.
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