Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a three-dimensional space-combat perspective. Players guide a starship through space, locate opposing vessels, and engage them using the available navigation and combat commands.
Progression is scenario-based rather than character-driven. Success depends on interpreting the tactical situation, choosing useful movement, and making effective attacks; documented information about additional modes, campaign structure, and upgrades is limited.
Plan your run
Use deliberate movement instead of making rapid, unexplained course changes. Maintaining awareness of the surrounding space is important because positioning determines whether an encounter can be approached or escaped safely.
Treat each engagement as a tactical problem: locate the opponent, avoid wasting available combat resources, and attack when the firing position is favorable. The surviving resources and the scenario objective should guide every decision.
3D Trek is a DOS space-combat and strategy game built around the Star Trek-style idea of commanding a starship in a three-dimensional battlefield. The player navigates space, searches for hostile vessels, and attempts to complete tactical objectives while managing movement and combat decisions. The game is presented as an early computer simulation rather than an action arcade title, emphasizing planning, positioning, and resourceful use of the available controls. Its developer, publisher, release year, and detailed contemporary reception are not reliably documented in the available reference information, so those fields remain unspecified.
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