Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a turn-based operational view of the Gulf War. Players move military formations, issue combat orders, and attack opposing units while working toward scenario objectives. Different unit types have distinct battlefield roles, and success depends on coordinating forces instead of relying on a single powerful unit.
Scenarios provide the main structure, with each side taking turns to maneuver and fight. Progress comes from capturing or holding objectives, reducing enemy strength, and preserving enough combat power to continue operations. Careful planning of movement, attacks, and supply is more important than rapid input.
Plan your run
Study the scenario objectives before moving. Concentrate compatible units for attacks, protect exposed formations, and avoid spending combat strength on isolated engagements with little operational value.
Preserve supply lines and maintain reserves near important objectives. Use air and ground capabilities together where the scenario permits, and reassess the front after every opposing turn rather than advancing automatically.
Before you begin
Read the scenario objectives carefully before the first turn.
Keep units mutually supporting instead of scattering them across the map.
Preserve reserves for counterattacks and unexpected breakthroughs.
A Line in the Sand is a turn-based military strategy game developed and published by Strategic Simulations, Inc. for DOS in 1992. Set during the Gulf War, it models a confrontation between coalition forces and Iraq, with the player directing combat units, managing battlefield resources, and attempting to achieve operational objectives. The game is presented as a serious computer wargame rather than an arcade action title. Scenarios emphasize planning, positioning, logistics, and the interaction between air and ground operations. Its subject matter and simulation-focused design gave it a distinctive place among early-1990s PC strategy games, although its specialized rules and relatively austere presentation made it more appealing to dedicated wargame players than to a broad audience.
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