Nick Vrenna
The playable protagonist, a prisoner who fights through the contaminated facility and searches for a way to survive.
Documented for this version
The DOS release uses keyboard movement with mouse-directed aiming and firing.
Exact bindings may be changed through the game's control configuration.
How it plays
Abuse is viewed from the side, with exploration taking place across large platforming stages rather than a simple sequence of short screens. The main objective is to reach the exit while surviving enemies, hazards, locked passages, and environmental puzzles.
Nick moves and jumps through the facility while aiming independently with the mouse. Weapons include firearms and other destructive tools, and ammunition management matters during harder encounters. Progress comes from finding switches, navigating alternate routes, collecting power-ups, and defeating enemies that guard key areas. The DOS release also supports multiplayer modes, including cooperative and competitive play, depending on the setup.
Plan your run
Learn to aim while moving rather than standing still. Keep distance from enemies, use corners and platforms for cover, and avoid wasting ammunition on targets that can be bypassed.
Explore side passages for weapons, health, armor, and switches. When a room seems blocked, look for destructible surfaces, hidden routes, or a trigger elsewhere in the stage. Save progress frequently before unfamiliar combat areas.
Meet the cast
The playable protagonist, a prisoner who fights through the contaminated facility and searches for a way to survive.
Before you begin
Use the mouse to track enemies while moving with the keyboard.
Search each stage for switches and alternate routes before assuming a passage is inaccessible.
Preserve powerful ammunition for crowded rooms and durable enemies.
Abuse is a 1996 DOS run-and-gun platform game developed by Crack dot Com and published by Electronic Arts. It places the player in control of Nick Vrenna, a prisoner fighting through a research facility after a catastrophe turns inmates into hostile mutants. The game combines side-scrolling platform movement with mouse-directed shooting, giving its combat a more flexible feel than many keyboard-only action games of the period. Its campaign is divided into interconnected stages filled with traps, switches, secrets, and increasingly dangerous enemies. Abuse was noted for its distinctive control scheme, atmospheric science-fiction presentation, and challenging level design. It gained a dedicated following despite the developer’s later closure and remains an important example of mid-1990s PC action design.
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