Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Arrow Up | Accelerate |
|---|---|
Arrow Down | Brake or reverse |
Arrow Left | Rotate the motorcycle counterclockwise |
Arrow Right | Rotate the motorcycle clockwise |
How it plays
Courses are viewed from the side and are made from hills, jumps, platforms, and other fixed obstacles. The objective is to reach the finish while controlling speed, airtime, and the motorcycle's angle.
The player accelerates, brakes, and rotates the bike in midair. Levels are completed individually, with later layouts demanding more careful timing and balance. Crashes generally require restarting the current attempt, making controlled experimentation central to progression.
Plan your run
Use moderate speed when approaching steep rises or narrow platforms. Excessive acceleration can make the motorcycle leave a ramp at a poor angle or land nose-first.
In the air, make small rotation corrections rather than holding a direction for too long. Learn each obstacle sequence through short attempts, and prioritize a stable landing over maximum speed.
Before you begin
Brake before difficult landings rather than after the motorcycle begins to tip.
Use repeated attempts to learn the safest line through each obstacle.
Avoid carrying unnecessary speed into tight sections.
Action SuperCross is a DOS motorcycle stunt game developed by Balázs Rózsa. It combines side-view racing with physics-based obstacle courses, asking the player to guide a rider over ramps, hills, gaps, and hazards while maintaining balance. Instead of competing against a field of opponents, the main challenge is completing increasingly demanding stages efficiently and without crashing. The game is built around short, restartable attempts and precise control of acceleration and rotation. Its minimalist presentation and unusual motorcycle physics gave it a distinctive identity among shareware-era DOS games. Action SuperCross is also historically notable as an early game from the creator associated with Elasto Mania, although it remains a simpler and more compact experience.
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