Fun School 2: For the Under-6s
DOSEducational
How it plays
Players take turns moving around a representation of Atlantic City and purchasing available properties. Ownership, construction, rent collection, and property values determine the central economic contest. The objective is to build a stronger portfolio than the opposing players while avoiding financial collapse.
Games proceed through repeated turns rather than a conventional level structure. Players make decisions about buying, improving, trading, and selling property, with computer-controlled opponents available when fewer human players participate. Progress comes from accumulating assets and increasing income over the course of the session.
Plan your run
Prioritize properties that can be developed efficiently and keep enough cash available for unexpected payments. Owning a complete group is valuable because improvements usually increase its earning potential.
Avoid spending every available dollar on early purchases. Watch opponents’ holdings, negotiate trades that strengthen your position without creating an immediate rival, and use the property information screens before committing to construction.
Before you begin
Keep a cash reserve instead of investing every turn.
Compare development costs with the rent increase before building.
Track which property groups are closest to completion.
Advance to Boardwalk is a DOS adaptation of Parker Brothers’ Atlantic City property-trading board game. Developed by Westwood Associates and published by Parker Brothers, it combines turn-based strategy with light business simulation. Players compete to acquire and improve properties along the Boardwalk, while managing money and reacting to the changing value of real estate. The game is designed for local multiplayer as well as play against computer opponents. Its presentation is functional rather than cinematic, emphasizing the board, property information, and transaction decisions. Reception has generally focused on its faithful conversion of the tabletop rules, though its pace and interface reflect the limitations of early-1990s home computers.
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