Andy
A young Orange Star commander and the balanced central protagonist.
Documented for this version
D-pad | Move the cursor or selected unit |
|---|---|
A | Select a unit, property, or command |
B | Cancel a selection or return to the previous menu |
L | Cycle the displayed unit or map information |
R | Cycle the displayed unit or map information |
Start | Open the pause or status screen |
Touch screen | Select commands and inspect map information Available functions vary by screen. |
How it plays
Battles take place on square grids viewed from an overhead perspective. Players capture cities and bases, produce units, move infantry and vehicles, attack opposing forces, and manage fuel, ammunition, income, and terrain defense.
The campaign is divided into missions with changing objectives and scripted events. Each army has a commanding officer with unique strengths and powers; Dual Strike also introduces dual CO selection and Tag CO powers. Completing battles earns rankings and unlockable content, while War Room, Survival, Combat, and multiplayer modes provide additional challenges.
Plan your run
Use terrain and range before spending resources. Forests, cities, and mountains improve defense, while roads and plains help vehicles move efficiently. Protect indirect-fire units behind screening troops and avoid leaving damaged units exposed.
Capture properties early when safe, because income determines production and repairs. Check enemy movement ranges every turn, preserve fuel and ammunition, and use CO powers when they change the tactical situation rather than simply activating them as soon as they are available.
In Dual Strike, compare the strengths of both selected COs before deploying a Tag Power. A strong first CO can create an opening, while the second can exploit it with a different unit bonus or timing effect.
Meet the cast
A young Orange Star commander and the balanced central protagonist.
A powerful Orange Star commander whose direct attacks favor tanks and other heavy units.
An Orange Star commander specializing in infantry, transport, and capturing properties.
A young Blue Moon commander whose abilities favor land battles.
A Green Earth commander focused on support and recovery abilities.
A Black Hole commander with powerful but costly abilities.
The elderly leader of the Black Hole Army and the principal antagonist.
Before you begin
Use infantry to capture cities and bases, but escort them through dangerous areas.
Keep indirect units out of direct attack range and use scouts or expendable units to reveal threats.
Repair damaged units in owned cities or bases when the position allows it.
Experiment with different CO pairings because Tag Powers can change the best approach to a mission.
Advance Wars: Dual Strike is a turn-based tactical strategy game developed by Intelligent Systems and published by Nintendo for the Nintendo DS. It places the player in command of armies fighting across grid-based maps, where terrain, unit matchups, supply lines, and commanding officers determine the outcome of each battle. The game combines a story-driven campaign with standalone War Room missions, multiplayer battles, and several smaller modes. Its defining Nintendo DS feature is the ability to use both screens for battlefield information and, in some modes, coordinate simultaneous fronts. Dual Strike was widely praised for its accessible presentation, deep tactics, large amount of content, and successful transition of the Advance Wars formula to Nintendo's handheld.
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