Andy
Orange Star commander and the campaign’s main viewpoint character. He is balanced and easy to use.
Documented for this version
D-pad | Move the cursor or selected unit |
|---|---|
A | Select a unit, property, or menu option |
B | Cancel a selection or close a menu |
Start | Open the pause or game menu |
L | Cycle information or map display where available |
R | Cycle information or map display where available |
Button functions can vary slightly between map screens and menus.
No emulator or browser key bindings are specified.
How it plays
Battles use a top-down, tile-based perspective. On each turn, players move units, attack enemies, capture properties, load and unload transports, resupply, and spend income on new forces from owned factories, airports, and ports.
The campaign is divided into missions with varied objectives, including destroying all enemy units, capturing headquarters, securing properties, or surviving a set condition. Fog of war appears on selected maps. Different terrain changes movement, defense, and concealment, while commanders provide distinct special powers that can alter a battle’s momentum.
Versus play supports competitive matches, and the Design Maps mode allows players to create and save custom battlefields.
Plan your run
Protect expensive units and avoid trading them for low-value targets unless the exchange advances the objective. Use terrain carefully: cities, forests, mountains, and headquarters provide important defensive advantages.
Capture properties early to increase income, but do not split your army so widely that isolated units can be surrounded. Keep damaged units supplied or rotate them away from danger, and use transports to maintain tempo on large maps.
Check movement and attack ranges before ending a turn. Indirect units should stay behind screening forces, while recon units and infantry help reveal threats in fog of war.
Meet the cast
Orange Star commander and the campaign’s main viewpoint character. He is balanced and easy to use.
Orange Star commander whose direct attacks are powerful, especially for tanks and other direct-combat units.
Orange Star commander specializing in infantry, mech units, captures, and transport operations.
Orange Star commanding officer who guides the player and has a luck-oriented combat power.
Blue Moon commander with strong snow and cold-weather abilities.
Blue Moon commander specializing in indirect-fire units and long-range attacks.
Green Earth commander focused on air units and decisive aerial operations.
Green Earth naval commander with strong naval forces and weather-related abilities.
Yellow Comet commander whose units are expensive but exceptionally strong.
Yellow Comet commander associated with enhanced vision and concealment tactics.
The mysterious Black Hole commander and principal antagonist of the campaign.
Before you begin
Use infantry to capture cities and other properties; many objectives are decided by property control rather than destruction.
Build a mixed force. Tanks, artillery, anti-air, missiles, aircraft, naval units, and transports each cover different tactical needs.
Save CO Powers for a decisive turn instead of activating them immediately when the meter fills.
Editorial context
A highly approachable turn-based strategy game with substantial depth and excellent map design.
The campaign teaches its systems clearly, while later missions and multiplayer provide demanding tactical challenges.
Advance Wars is a turn-based tactical strategy game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. Players command an army in a fictional modern conflict, capturing cities, managing funds, producing units, and defeating opposing forces. Battles take place on compact grid-based maps where terrain, unit matchups, supply, and positioning matter as much as raw strength. The campaign introduces commanders and gradually expands the available roster and mechanics, while multiplayer and map-creation options support repeat play. The game was highly regarded for its clear presentation, accessible tutorials, deep tactical choices, and strong balance. Its Western success helped establish Advance Wars as one of Nintendo’s best-known strategy series outside Japan.
Catalog entry maintained by EmuGamers Editorial Team
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