Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is presented as a strategic command simulation. Players organize aircraft and missions, determine where available forces should be committed, and respond to changing operational conditions instead of controlling an aircraft from a cockpit view.
Progression is campaign-based, with success depending on planning, resource management, and the results of successive operations. The central challenge is balancing objectives, aircraft availability, and the risks of sending forces into contested areas.
Plan your run
Plan sorties around the campaign objective instead of treating every target as equally important. Preserve aircraft and crews when a marginal mission is unlikely to change the operational situation.
Review available forces before committing them, and avoid exhausting a particular type of aircraft or capability early in the campaign. Because the game is a command simulation, careful preparation is generally more valuable than impulsive attacks.
Air Force Commander is a DOS strategy and wargame simulation developed by Impressions Games and published by Sierra On-Line. The player directs an air force during a hypothetical modern conflict, making operational decisions rather than flying aircraft directly. Its play style emphasizes planning, deployment, logistics, and the careful use of limited air power across a campaign. The game belongs to the early generation of computer military simulations that attempted to represent command responsibilities at a manageable scale. It is chiefly remembered as a specialized historical DOS strategy title for players interested in air operations and procedural decision-making, rather than as an action-oriented flight simulator.
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