Alien Hominid
The playable yellow alien. After being shot down over Earth, it fights through government forces while searching for a way to escape.
Documented for this version
D-pad | Move and aim Directional use varies with the alien’s facing and the current action. |
|---|---|
A | Jump |
B | Shoot |
Start | Pause the game |
How it plays
The game uses a side-view perspective. The alien moves through linear stages, defeats agents and creatures, avoids hazards, and reaches the end of each area. Enemies attack from both sides, so movement, aiming, jumping, and rapid shooting are all important.
Progression is stage-based rather than experience-based. The player advances through a sequence of missions, faces tougher enemy patterns, and uses the alien’s bite and other close-range attacks when enemies get too close. The GBA version is designed for one player.
Plan your run
Keep moving instead of standing in open areas, because enemies can approach from either side. Use jumps to cross hazards and reposition, then fire while maintaining distance.
Save close-range attacks for enemies that enter melee range. Learn the timing of each stage’s enemy waves, and avoid rushing into new screens before checking for hazards or incoming fire.
Meet the cast
The playable yellow alien. After being shot down over Earth, it fights through government forces while searching for a way to escape.
Recurring human enemies who pursue and attack the alien with firearms and other equipment.
Before you begin
Use the alien’s mobility to control distance from groups of enemies.
Check above and below the main path for hazards before advancing.
Short, deliberate bursts of movement are safer than holding one direction continuously.
Alien Hominid is a side-scrolling run-and-gun platformer developed by The Behemoth and adapted for Game Boy Advance by Tuna Technologies. The player controls a small yellow alien whose spacecraft has been shot down, forcing it to battle FBI agents and other human threats while trying to survive and escape. The game combines shooting, jumping, close-range attacks, and comic violence with a deliberately hand-drawn visual style. This handheld version condenses the original console experience into shorter stages and portable play sessions. Reception recognized its energetic action and distinctive presentation, although reviewers also noted technical compromises and a smaller scope compared with the home-console release.
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