Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a strategic map divided into territories. The objective is to expand Roman control while defending holdings and responding to hostile forces. Turns are spent moving armies, choosing military actions, and managing the consequences of campaigns.
Progression comes from capturing and retaining territory rather than from character development. The campaign is primarily a single-player strategic experience, with the player balancing aggressive expansion against the need to protect vulnerable borders and maintain a workable force.
Plan your run
Begin with a clear expansion plan and avoid spreading Roman forces across too many fronts. Securing neighboring territories before attempting distant conquests makes it easier to reinforce threatened areas.
Treat defensive positioning and timing as seriously as attacks. Preserve enough strength to respond after a successful campaign, since an exposed border can undo several turns of progress.
Annals of Rome is a turn-based historical strategy game developed and published by Personal Software Services for DOS in 1986. It places the player in command of Rome during its expansion across the ancient Mediterranean, with success depending on military planning, territorial control, and the management of limited resources. The game is presented as a map-based campaign rather than an action title, and its focus is on decisions made over successive turns. Its austere interface and demanding rules reflect contemporary home-computer war games. Reception was generally shaped by its ambitious historical scope, although its complexity and dated presentation could make it difficult for new players.
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