Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views islands from an isometric perspective and places roads, residences, public buildings, farms, mines, workshops, and defensive structures. Ships explore the map, establish colonies, transport goods, trade with other factions, and engage in naval combat when relations deteriorate.
Population tiers unlock new buildings and demands. A settlement must maintain access to food, clothing, tools, and other goods while balancing taxes, storage, production capacity, and housing. Scenarios provide defined objectives, while free-play games allow more flexible expansion and competition.
Plan your run
Begin with a compact settlement near fertile land, forests, and a useful shoreline. Keep production chains short at first and build storage close to producers and docks.
Upgrade residents only after basic goods are reliable. Scout islands early, reserve room for roads and public buildings, and use trade to cover shortages before committing to expensive military expansion. Protect vital ships and maintain more than one source of critical resources when possible.
Before you begin
Plan roads and housing before filling the first island; later relocation is costly.
Check the production and consumption balance regularly rather than building every available workshop.
Use ships and trade to solve temporary shortages, but develop local production for goods needed continuously.
Anno 1602: Creation of a New World is a real-time strategy and city-building game developed by Max Design and published by Sunflowers Interactive. Set during the age of exploration, it asks the player to establish settlements on previously uncharted islands, develop a functioning economy, and expand a maritime domain. The game combines direct town planning with production-chain management, diplomacy, exploration, and combat. Its scenarios and custom games support a measured, systems-driven play style rather than a purely military approach. Released in 1998, it became a major success in German-speaking markets and established the foundation for the long-running Anno series. The DOS version presents the original island-settlement formula, with progression shaped by population growth, available resources, and increasingly demanding construction requirements.
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