The player character
An unnamed young man who enters the city to find and rescue Anthea.
How it plays
The player moves through a three-dimensional-looking city viewed from an elevated perspective. Streets, buildings, walls, and rooftops form a maze, while giant ants patrol the environment and can attack on contact.
The main objective is to locate and rescue the stranded character, then reach safety while managing the city layout and enemy movement. Progress depends on navigation and timing rather than a conventional inventory, level-up system, or stage-based score chase.
Plan your run
Learn the city’s layout before taking risks, and use walls and buildings to break an ant’s line of approach. Avoid wandering into narrow spaces when an enemy is nearby.
Plan a route to the rescue target and keep an exit path in mind. Exploration is safer when you move deliberately instead of crossing open streets without checking for ants.
Meet the cast
An unnamed young man who enters the city to find and rescue Anthea.
The player's girlfriend, trapped in a city swarming with giant ants.
Before you begin
Use the city’s walls and buildings as cover, and treat enemy movement as a navigation problem rather than a fight.
Ant Attack is a perspective-driven action-adventure game in which the player explores the ruined city of Antescher while avoiding or confronting giant ants. Created by Sandy White, the game is notable for its early use of a freely navigable isometric-style viewpoint and an exposed, maze-like urban environment. The DOS version presents the same unusual blend of exploration, danger, and rescue-oriented objectives associated with the original release. Its minimalist presentation can feel stark, but the open city, unusual scale, and hostile insects gave it a distinctive place in early home-computer game history. Reception has generally emphasized its technical ambition and originality more than conventional arcade polish.
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