Nevada Smith
The explorer controlled by the player. He travels through the arctic ruins in search of treasure and a safe route onward.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb or move upward where supported |
Arrow Down | Crouch or move downward where supported |
Alt | Jump |
Ctrl | Shoot |
Original DOS keyboard controls may vary slightly by release or configuration.
How it plays
The game presents a side-view platforming adventure across compact arctic ruins and underground chambers. Nevada Smith must reach the exit of each level while collecting treasure, finding keys, and surviving enemies and traps.
Players run, jump, climb, shoot, and explore interconnected-looking rooms. Progress depends on learning routes, conserving lives, and locating switches or items needed to open blocked passages. The DOS release is structured as a sequence of levels rather than a free-roaming campaign.
Plan your run
Study each room before moving aggressively, since traps and enemies are often placed near platforms or narrow passages.
Meet the cast
The explorer controlled by the player. He travels through the arctic ruins in search of treasure and a safe route onward.
Before you begin
Explore thoroughly before committing to a difficult jump.
Treat every unfamiliar platform as potentially trapped.
Use the level layout to plan a safe return route.
Arctic Adventure is a DOS platform game developed and published by Apogee Software in 1991. It follows explorer Nevada Smith on a dangerous expedition through frozen ruins, where he searches for treasure while avoiding traps, hostile creatures, and environmental hazards. The game uses a side-scrolling, single-screen-oriented action style built around running, jumping, shooting, and careful exploration. Its shareware structure reflects Apogee’s early distribution model, with a portion of the adventure available as a free episode and additional content sold separately. Arctic Adventure received modest attention as a follow-up to Pharaoh’s Tomb, and it is chiefly remembered for its challenging maze-like levels, deliberately old-fashioned presentation, and place in Apogee’s early platform-game catalog.
Catalog entry maintained by EmuGamers Editorial Team
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