Fun School 2: For the Under-6s
DOSEducational
How it plays
The player creates and manages a party of up to six adventurers, choosing professions, attributes, skills, spells, and equipment. Exploration uses a first-person perspective in towns, buildings, wilderness areas, and dungeons, while movement across the map is handled through travel and camp decisions.
Combat takes place on a tactical, turn-based grid. Characters can move, attack, defend, cast spells, use items, and exploit terrain. The main campaign follows an investigation involving the goblin threat, but travel, side quests, resource management, fatigue, food, wounds, and skill checks strongly affect progression.
Plan your run
Build a balanced party with reliable melee fighters, ranged or spell support, and characters capable of handling social, wilderness, and technical skills. Save frequently before travel, negotiations, and dungeon exploration.
Monitor food, fatigue, wounds, poison, equipment condition, and ammunition. Prepare spells and supplies before leaving a town, and avoid treating every encounter as a fight; many checks and conversations reward appropriate skills.
Before you begin
Keep several rotating saves because travel and quest outcomes can be difficult to reverse.
Rest and resupply in towns before extended wilderness journeys.
Use the party's skills rather than relying only on combat.
Realms of Arkania: Blade of Destiny is a party-based computer role-playing game developed by Attic Entertainment Software and published by Fantasy Productions for DOS in 1992. Set in the fantasy world of Aventuria, it follows a player-created group investigating a growing goblin threat and seeking the legendary Sword of Destiny. The game combines first-person exploration, tactical combat, character management, and tabletop-inspired skill checks. Its detailed rules, demanding travel system, and open-ended quest structure earned it a strong reputation among computer RPG fans, particularly in German-speaking markets. The interface and complexity can feel austere today, but the game remains an important early adaptation of The Dark Eye.
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