Bomberman
The round white hero of the Bomberman series. In Atomic Bomberman, he is the protagonist of the story mode and the default fighter in multiplayer.
How it plays
Matches take place from a top-down perspective on grid-based arenas. The objective is to eliminate every opposing Bomberman while avoiding your own explosions. Players begin with limited bomb capacity and blast range, then uncover power-ups by destroying soft blocks.
Power-ups can improve movement, bomb count, blast length, or other abilities. Bombs detonate after a short delay, and flames can travel through open corridors until blocked by solid scenery or destructible walls. The game supports solo battles against computer opponents and local multiplayer matches, with arena rules determining the flow of each round.
Plan your run
Use soft blocks as temporary cover, but do not trap yourself while placing a bomb. Plan escape routes before committing to an attack.
Increase bomb capacity and blast range carefully, then use delayed explosions to control corridors and cut off opponents. In multiplayer, vary your timing instead of repeating the same corner traps.
Meet the cast
The round white hero of the Bomberman series. In Atomic Bomberman, he is the protagonist of the story mode and the default fighter in multiplayer.
Before you begin
Keep at least one clear escape route before placing a bomb.
Watch the full blast line, including flames traveling through open corridors.
Use power-ups to control space, not only to pursue immediate eliminations.
Atomic Bomberman is a 1997 DOS action game developed by Interplay Productions and published by Interplay. It adapts the Bomberman formula for competitive arena play, placing several Bombermen in enclosed mazes filled with destructible blocks, power-ups, and timed explosions. The main appeal is local multiplayer: players move quickly, place bombs, and try to trap rivals with expanding blast patterns. A single-player mode provides computer-controlled opponents, while the bright presentation and exaggerated character voices give matches a cartoon-like tone. Reception was mixed, with praise for the chaotic multiplayer and criticism of the interface, artificial intelligence, and technical rough edges compared with other entries in the series.
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