Fun School 2: For the Under-6s
DOSEducational
How it plays
Missions are flown from the Harrier cockpit in a combat theater. The player takes off from suitable bases or ships, navigates to objectives, attacks enemy targets, and returns to land or rearm. Harrier-specific vertical and short takeoff and landing capabilities are important when operating from confined locations.
Before and between sorties, the player manages operational resources and selects equipment for planned missions. Progress depends on completing objectives while preserving aircraft and supplies; poor planning can reduce the force's ability to continue the campaign. The game is primarily a single-player campaign simulation rather than a collection of short arcade stages.
Plan your run
Plan each sortie around the mission objective instead of carrying unnecessary weapons. Balancing ordnance, fuel, and aircraft availability is essential because a successful attack can still weaken later operations if it consumes too many resources.
Use the Harrier's landing flexibility carefully, but do not treat it as invulnerable. Approach targets with enough fuel for the return leg, avoid wasting weapons on low-priority targets, and favor controlled, deliberate flying over aggressive maneuvering.
Before you begin
Conserve fuel and ammunition for the full sortie, including the return and landing.
Choose weapons according to the target rather than loading every available option.
Learn the Harrier's vertical and short-field operating characteristics before attempting difficult missions.
AV-8B Harrier Assault is a military flight simulator developed by Simis and published by Domark for DOS in 1992. It combines hands-on piloting of the vertical/short takeoff and landing AV-8B Harrier with operational decisions involving aircraft, weapons, fuel, and mission priorities. The game is played from a cockpit perspective during combat sorties, while a broader campaign layer gives the player responsibility for planning and sustaining operations. Its emphasis on resource management and mission preparation distinguishes it from a purely arcade-style flight game. Contemporary reception generally recognized its ambition and detailed simulation approach, although the demanding interface and steep learning curve limited its accessibility.
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