Pilot
Controls the aircraft and manages the overall flight plan.
How it plays
Missions are presented from a first-person station view inside the bomber, with the player switching between the pilot, navigator, bombardier, and gun positions. The main objectives are to reach the target, release the bomb load accurately, defend the formation, and return safely.
A campaign links missions together, while crew survival, aircraft damage, fuel, ammunition, and mission results affect continued progress. Players must manage formation flying, navigation, engine problems, flak, and attacking fighters rather than treating the game as a simple arcade shooter.
Plan your run
Plan the route and altitude before entering hostile airspace, and monitor fuel and engine condition throughout the mission.
Use the appropriate crew station for each problem. Concentrate defensive fire on attacking fighters, avoid wasting ammunition at long range, and make bombing corrections carefully before release. Returning with the aircraft and crew intact is often more valuable than taking unnecessary risks.
Meet the cast
Controls the aircraft and manages the overall flight plan.
Assists the pilot and monitors the instruments.
Plots the course and guides the bomber to and from the target.
Aims the Norden bomb sight and releases the bombs.
Monitors engine performance and controls fuel and mixture.
Handles communications and coordinates with other aircraft.
Operate the machine guns in various turrets to repel enemy fighters.
B-17 Flying Fortress is a detailed World War II combat-flight simulation developed by Vektor Grafix and published by MicroProse for DOS. It places the player in command of an American B-17 bomber crew during daylight missions over occupied Europe. Rather than focusing only on piloting, the game models the aircraft as a crewed machine. Players can move between stations, manage navigation and bombing, operate defensive guns, and respond to damage during missions. Its ambitious scope and unusual multi-role structure earned attention from simulation fans, although the complexity and dated presentation made it demanding for newcomers. It remains notable as one of the more comprehensive bomber simulations of its era.
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