Baal
The playable character, a small green creature on a journey through a fantasy world.
How it plays
Baal uses a side-view perspective. The objective is to travel through connected underground areas, find routes through the complex, destroy enemies, collect useful items, and ultimately prevent Baal's plan. Rooms contain platforms, barriers, hazards, and enemy placements that require both shooting and precise movement.
Progress depends on learning the layout and managing survivability rather than simply moving from left to right. The player advances by exploring branching passages, overcoming obstacles, and reaching deeper sections of the facility. Mistakes can be costly, so cautious movement and memorizing dangerous areas are important.
Plan your run
Explore methodically and remember the position of branching routes, hazards, and enemy ambushes. Rushing into unfamiliar rooms often causes avoidable damage.
Use attacks deliberately, keep moving around enemies when possible, and treat every new area as a pattern to learn. Repeated attempts are often necessary to identify safe routes through the complex.
Meet the cast
The playable character, a small green creature on a journey through a fantasy world.
Before you begin
Map the interconnected rooms mentally or on paper.
Approach unfamiliar platforms and corridors cautiously.
Learn enemy positions before attempting a fast route.
Baal is a science-fiction action platformer developed by DMA Design and published by Psygnosis. The player takes control of a lone infiltrator sent into an underground complex to stop the demonic Baal from completing a dangerous weapon. The game combines side-scrolling exploration, platforming, shooting, and careful movement through hazardous rooms. Its maze-like levels, hostile creatures, traps, and limited resources make it more demanding than a straightforward arcade platformer. Baal was released for several home-computer platforms in 1988 and is remembered as an early DMA Design production, though contemporary reception was mixed because of its difficulty and sometimes unforgiving design.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0