Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is viewed from the side. Baby Jo travels through platforming stages, moving across ground and platforms while avoiding hazards and hostile creatures. The main objective is to reach the end of each area safely.
Progress depends on timing jumps, navigating gaps, and using or collecting items encountered along the route. The available material does not establish additional modes, a password system, or a detailed character-progression system.
Plan your run
Study enemy movement before crossing narrow platforms, and avoid rushing into areas where a jump cannot be corrected. Keep Baby Jo near the center of the screen when possible so upcoming hazards are easier to read.
Treat each life as an opportunity to learn the stage layout. Memorize safe landing points and prioritize reaching the exit over collecting optional items when the route becomes dangerous.
Baby Jo in Going Home is a side-scrolling platform game developed and published by the French studio Loriciel for DOS. The player controls Baby Jo, a small child trying to make his way home through hazardous outdoor environments. Its design focuses on running, jumping, avoiding enemies, and collecting useful items rather than complex combat or character development. The game belongs to the early-1990s home-computer platform tradition, with compact stages and straightforward arcade-style challenges. It remains a relatively obscure Loriciel release, but its unusual baby protagonist and colorful presentation give it a distinctive identity among DOS platformers.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0