Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Keyboard | Type a command in the text parser. Press Enter to submit the command. |
|---|---|
Enter | Submit the typed command. |
Ballyhoo uses typed commands rather than a conventional directional-button control scheme.
Exact command wording is interpreted by the game’s parser.
How it plays
The player explores the circus and nearby areas through a first-person text interface. Locations are described in prose, and movement, observation, conversations, and object manipulation are performed by typing natural-language commands.
The main objective is to discover what happened to the missing performer. Progress depends on collecting clues, understanding relationships within the circus, solving environmental puzzles, and using items in the correct situations. The adventure is primarily single-player and unfolds as a connected sequence of locations rather than separate action stages.
Plan your run
Read every room description carefully and examine unusual objects. Keep track of circus personnel, clues, and places that seem inaccessible.
Use simple commands such as EXAMINE, TAKE, ASK, and GO, and try alternate wording when the parser rejects a reasonable action. Save before risky experiments or entering unfamiliar areas.
Before you begin
Examine objects mentioned in room descriptions, even when they appear ordinary.
Record unexplained names, clues, and locked or inaccessible locations.
Save frequently before testing potentially dangerous actions.
Ballyhoo is a 1986 interactive-fiction mystery developed and published by Infocom for DOS. Set in a traveling circus, the game begins after a young performer disappears, drawing the player into an investigation among colorful attractions, backstage areas, and suspicious members of the troupe. The game uses Infocom’s traditional text parser rather than graphic exploration: players read descriptive prose, type commands, and solve problems by examining objects and interpreting clues. Its humor, atmosphere, and carefully constructed puzzles reflect Infocom’s established style, while the circus setting gives the adventure an unusual theatrical identity. Reception has generally recognized Ballyhoo as an accessible, characterful entry in Infocom’s catalog.
Catalog entry maintained by EmuGamers Editorial Team
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