Banjo
A friendly brown bear and the game's primary hero.
Documented for this version
D-pad | Move Banjo |
|---|---|
A | Jump |
B | Attack or use a learned ability The exact effect depends on the current move or transformation. |
Start | Pause the game |
How it plays
The game uses side-scrolling platforming for most stages, with some overhead exploration areas. Banjo moves through themed worlds, defeats enemies, collects items, activates switches, and searches for routes to objectives and boss encounters.
Progression comes from learning moves, finding collectibles, and gaining access to new areas. Kazooie provides attacks and traversal abilities, while Mumbo's magic enables temporary transformations that open paths or solve environmental obstacles.
Plan your run
Explore each area carefully before moving on. Collectible items and switches are often placed off the main route, behind small puzzles, or beyond a newly learned ability.
Use Kazooie's attack and movement techniques to handle enemies without rushing. When a path seems inaccessible, return after learning a move or receiving a transformation from Mumbo.
Meet the cast
A friendly brown bear and the game's primary hero.
Banjo's outspoken red-crested breegull partner, carried in his backpack and used for attacks and special moves.
The witch and principal antagonist, whose spirit travels back in time to begin her revenge.
A shaman who assists Banjo with magic and transformations.
Before you begin
Search side paths and elevated platforms for collectibles.
Revisit areas after gaining new abilities or transformations.
Use switches and environmental clues to identify alternate routes.
Banjo-Kazooie: Grunty's Revenge is a 2003 Game Boy Advance platformer developed by Rare and published by THQ. It follows Banjo and Kazooie as they pursue Gruntilda after her spirit travels back in time to prepare a new plot against them. The game adapts the series' collectible-focused exploration to a portable 2D format, with platforming, enemy encounters, switches, puzzles, and transformation-based abilities. Its compact worlds and overhead sections distinguish it from the Nintendo 64 games while retaining familiar characters and humor. Critics generally regarded it as a competent and attractive handheld continuation, though its smaller scale and simpler controls did not fully match the console adventures.
Catalog entry maintained by EmuGamers Editorial Team
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