Batman
The playable hero, who investigates the Joker’s crimes and fights through the game’s action stages.
How it plays
The game alternates between side-scrolling action scenes and vehicle-based stages. Batman explores environments, avoids hazards, defeats enemies, and advances through objectives inspired by events from the film.
Other sections place the player in the Batmobile or Batwing, using movement and attacks to survive set-piece sequences. Progression follows a fixed sequence of stages and culminates in the confrontation with the Joker.
Plan your run
Learn the hazards in each stage before attempting a fast completion. The game changes rules between foot, driving, and flying sections, so movement and attack timing must be adjusted for each sequence.
Conserve safe routes and avoid unnecessary collisions. In vehicle stages, prioritize survival and positioning over attacking every target; in platforming sections, advance cautiously and watch for traps.
Meet the cast
The playable hero, who investigates the Joker’s crimes and fights through the game’s action stages.
Batman’s principal adversary and the final threat of the film-based storyline.
A photographer connected to the film’s investigation and story.
Before you begin
The game’s stages use different control styles, so practice each vehicle section separately.
Avoid rushing unfamiliar platforming areas; predictable enemy patterns make cautious progress safer.
Batman The Movie is a 1989 action game developed and published by Ocean Software for DOS and several home computers. It adapts Tim Burton’s Batman film through a sequence of platforming, driving, and shooting stages rather than a single consistent genre. Players control Batman as he investigates the Joker’s crimes, navigates dangerous locations, and confronts enemies drawn from the film. The DOS edition presents the same broad movie-based structure in a keyboard-oriented computer format. Reception was generally favorable for its varied presentation and strong license use, although the different gameplay styles and sometimes demanding controls made the experience uneven by modern standards.
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