Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents cricket from an abstract match-management perspective. The main objective is to score more runs than the opposing side while managing wickets, overs, bowling choices, and fielding situations.
Matches are structured around innings, with players alternating between batting and bowling. Batting and bowling decisions determine how aggressively a side scores or attempts to take wickets. Progression comes from the changing match score and remaining resources rather than character development or unlockable content.
Plan your run
Build an innings steadily before taking unnecessary risks. Preserve wickets so that later batters can attack when the required run rate rises.
When bowling, vary deliveries and use field placements to pressure the batter. Monitor overs, wickets, and the match situation together instead of pursuing wickets at the expense of easy runs.
Before you begin
Protect wickets early and increase aggression as the innings develops.
Use bowling changes and field settings to respond to the batter and match state.
Battle for the Ashes is a cricket simulation developed and published by Audiogenic Software for DOS. It is built around the traditional England-versus-Australia Ashes rivalry, presenting the sport as a tactical match rather than an action game. Players manage batting, bowling, fielding, and the changing situation of a match through compact computer-game interfaces. Its design reflects the period’s interest in translating detailed sports rules into accessible home-computer simulations, with emphasis on decisions and score management. Reception was generally tied to its appeal as a focused cricket title for British computer users, although its dated presentation and specialist subject matter limited its audience outside cricket-playing regions.
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