Fun School 2: For the Under-6s
DOSEducational
How it plays
Battles take place from a top-down perspective on hex-based maps. The objective is usually to capture strategic locations, destroy the opposing force, or complete the conditions of a scenario.
Players move land, sea, and air units, occupy terrain, attack enemies, and route supplies between production sites and the front. Factories manufacture new units from available resources, while transport and positioning determine whether forces can reach the next engagement.
The campaign is divided into linked missions, and separate scenarios support competitive play. Progression comes from completing objectives and expanding the player's ability to sustain operations rather than from character levels or experience points.
Plan your run
Treat logistics as part of the battle. Secure factories and resource routes before committing units to a distant offensive, because an isolated force can become ineffective even when it has superior numbers.
Use terrain and unit roles deliberately. Protect vulnerable artillery and support units, scout before advancing, and concentrate attacks so that enemy formations are removed instead of merely damaged.
In campaign missions, preserve experienced or strategically important forces when possible. A successful attack that leaves no supply path or production capacity can create a worse position for the following operation.
Before you begin
Plan several turns ahead, especially around transport routes and factory output.
Capture or protect production facilities before expanding the front.
Avoid splitting forces into unsupported groups.
Use separate save files when testing a risky offensive or campaign decision.
Battle Isle is a turn-based science-fiction strategy game developed and published by Blue Byte Software for DOS. Players command opposing forces across hexagonal battlefields, combining military positioning with the management of factories, resources, and transport routes. The game includes a structured campaign as well as scenarios designed for two players, with battles unfolding through deliberate alternating turns rather than real-time action. Its core premise is a conflict between technologically equipped factions competing for control of an industrialized world. Battle Isle was well received for its detailed tactical systems, broad operational maps, and substantial two-player depth, and it established the series' characteristic blend of logistics and combat.
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