Fun School 2: For the Under-6s
DOSEducational
How it plays
Battles take place from a top-down, hex-based perspective. The main objectives vary by scenario and may include capturing locations, destroying opposing forces, protecting units, or reaching a designated area. Terrain affects movement and combat, so positioning and supply routes are central to each engagement.
Each turn allows units to move, attack, occupy objectives, and use specialized abilities. Production and logistics determine which reinforcements and equipment become available. The campaign links missions together, while standalone and multiplayer scenarios provide additional battles with different starting conditions.
Plan your run
Reconnaissance is essential before committing valuable units. Use scouts and the map to identify enemy concentrations, defensive lines, and routes through difficult terrain.
Keep combat units supplied and avoid spreading the army across too many fronts. Combine durable frontline units with artillery or other support units, and use terrain to limit the number of attacks the enemy can make in a turn.
Protect production and transport assets whenever the scenario permits. A successful local attack can still damage the wider campaign if it consumes more equipment than the next mission can replace.
Before you begin
Study the scenario objective before moving, since eliminating every enemy unit is not always required.
Preserve experienced units when possible; unnecessary losses can weaken later campaign missions.
Use chokepoints and defensible terrain to reduce the enemy's ability to surround your forces.
Battle Isle 2: The Moon of Chromos is a turn-based science-fiction strategy game developed and published by Blue Byte. It places the player in command of military forces during a conflict on the moon Chromos, where success depends on coordinating ground units, artillery, vehicles, aircraft, and naval forces. Missions are played on hex-based maps and combine territorial objectives with careful resource and production management. The game is structured around a substantial campaign with linked scenarios, alongside individual or multiplayer battles. Its slower pace rewards planning several turns ahead rather than rapid input. The sequel was generally well received for expanding the original Battle Isle formula with more unit types, varied environments, and deeper operational choices, although its complexity and deliberate tempo can make it demanding for newcomers.
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