Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person cockpit perspective. The player flies American carrier aircraft in Pacific theater missions, managing basic flight, positioning, weapons, and engagement with enemy aircraft or ships.
Missions are objective-based and may involve interception, escort, bombing, reconnaissance, or fleet defense. Progression comes from completing successive missions and surviving operations; the game emphasizes tactical decisions and aircraft handling over character development or an open world.
Plan your run
Learn the aircraft's handling before entering heavy combat. Avoid prolonged turning fights when an energy advantage or a short attack pass is available.
Approach ships and enemy formations with attention to altitude, speed, ammunition, and the mission objective. Preserve fuel and return to the carrier when the operation requires it; completing the assigned task is more important than chasing every target.
Before you begin
Use altitude and speed to choose when to engage rather than immediately turning toward every contact.
Keep the mission objective in view and conserve ammunition for targets relevant to the briefing.
Practice carrier approaches and landings, since recovery is part of the operation.
Battlehawks 1942 is a World War II combat flight simulator developed and published by Lucasfilm Games for DOS. It places the player in the Pacific theater, flying carrier-based American aircraft against Japanese forces during historically inspired missions. The game combines cockpit-centered flight control with tactical combat, reconnaissance, and carrier operations rather than presenting a conventional arcade shoot-'em-up. Its missions are built around objectives such as attacking ships, escorting aircraft, and defending naval forces. Battlehawks 1942 was noted for its detailed presentation, atmospheric use of the period setting, and comparatively serious approach to aerial combat. It became one of Lucasfilm Games' early flight-simulation titles and is remembered as a technically ambitious late-1980s DOS release.
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