Fun School 2: For the Under-6s
DOSEducational
How it plays
Players arrange a fleet on a concealed grid and take turns selecting coordinates on the opponent's board. Each successful hit reveals information about a ship's location, while repeated misses help narrow the remaining search area.
The main objective is to sink every opposing ship before the computer or another player does the same. The DOS version supports play against the computer and may support local two-player play, but the exact mode selection and fleet options are not confirmed here.
Plan your run
Spread ships across the board and avoid predictable spacing or alignment. After finding a hit, test adjacent coordinates systematically until the ship's orientation and full length are known. Use a checkerboard-style search pattern while looking for new targets, since ships occupy consecutive grid spaces.
Before you begin
Record every shot result carefully so that you do not repeat ruled-out coordinates.
Switch between systematic searching and focused follow-up fire after scoring a hit.
Battleship is a DOS adaptation of the classic naval guessing board game, developed by MPS Labs and published by MicroProse Software in 1990. The game centers on two hidden fleets positioned on opposing grid boards. Players alternate calling coordinates, using hit and miss information to locate and destroy the enemy fleet before their own ships are eliminated. Its presentation is functional and rules-focused, with the emphasis placed on tactical deduction rather than action or narrative. The release is best understood as a straightforward computer conversion of an established tabletop game; detailed contemporary reception information is limited, so broader historical claims are left unconfirmed.
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