Noah
The central character in the Noah's Ark scenario, where he gathers animals and prepares them for the flood.
How it plays
Bible Adventures contains three independent scenarios: Noah's Ark, Baby Moses, and David and Goliath. Each uses a side-view platforming format with scrolling stages, hazards, enemies, and collectible or mission-related objects.
Objectives vary by scenario. Noah gathers animals and brings them to the ark, Moses protects and guides the infant Moses, and David collects supplies before confronting Goliath. Characters can walk, jump, pick up or carry objects, and use context-specific attacks or throws. Progress comes from completing stage objectives rather than from a shared campaign or upgrade system.
Plan your run
Learn the objective of each scenario before moving quickly through a stage. In Noah's Ark, keep track of animals and avoid carrying them into hazards; dropping or throwing objects can be useful when space is tight.
In Baby Moses, prioritize safe movement and protect the objective over rushing. In David and Goliath, collect the required supplies before the confrontation and use distance, timing, and available projectiles carefully. Explore side paths when an objective appears incomplete.
Meet the cast
The central character in the Noah's Ark scenario, where he gathers animals and prepares them for the flood.
The infant protected and guided through the Baby Moses scenario.
The protagonist of the David and Goliath scenario, tasked with gathering supplies and facing Goliath.
The giant encountered as the major opponent in David's scenario.
Before you begin
Treat carried objects as part of the puzzle, not just as weapons.
Clear nearby hazards before transporting animals or other mission objects.
Check side areas when a stage does not appear to be complete.
Bible Adventures is a collection of three Bible-themed action platforming scenarios developed and published by Wisdom Tree for DOS. Rather than following one continuous story, it presents separate adventures based on Noah, Moses, and David. Each scenario turns a familiar biblical episode into a side-scrolling game built around exploration, object handling, and simple combat or avoidance. The game is aimed at younger players and uses straightforward controls, colorful presentation, and broadly accessible objectives. Reception has generally been mixed: its unusual religious subject matter and simple structure give it a distinctive place in PC and Christian-game history, while its repetitive gameplay and limited technical ambition have drawn criticism. The DOS release is best understood as a period educational and family-oriented platform game rather than a conventional action title.
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