Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is viewed from the cockpit during missions. The player selects an aircraft, equips available weapons, takes off, follows mission objectives, and engages airborne or ground targets before returning to base. Flight attitude, speed, navigation, weapons handling, and fuel management are important parts of play.
Missions form the main structure, with different objectives and locations. Progress depends on completing assignments successfully and learning how each aircraft behaves. The experience favors planning and careful flying over continuous close-range combat.
Plan your run
Learn the flight model in low-risk situations before attempting difficult combat missions. Keep track of altitude, speed, fuel, and ammunition, and avoid spending all missiles or bombs on a single target unless the objective requires it.
Use the cockpit instruments and mission goals as your primary reference. Approach hostile aircraft with enough energy to disengage, and attack ground targets in controlled passes rather than remaining exposed over the target area.
Birds of Prey is a DOS combat flight simulator developed by Argus International and published by Electronic Arts in 1992. It places the player in a fictional modern military conflict, combining air-to-air engagements with attacks against ground targets. The game emphasizes cockpit management, aircraft selection, mission planning, and tactical flying rather than arcade-style reflexes. Its presentation is built around first-person cockpit views and a broad selection of aircraft and missions for its era. Reception was mixed: players appreciated its ambitious scope and simulation features, while the controls, interface, and demanding learning curve could make it difficult to approach. It is mainly remembered as an early-1990s home-computer flight-combat title.
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