Bob Morane
The adventurer and central protagonist of the licensed game series.
How it plays
The player controls Bob Morane from a direct-action perspective and advances through a medieval adventure setting. The documented premise identifies the game as an action-adventure title, but surviving reference material does not consistently describe its complete level map, enemy roster, or ending conditions.
Progression appears to depend on moving through hazardous areas and completing the objectives presented by the scenario. Exact movement, attack, item, and interaction commands are version-specific and are therefore left undocumented here rather than inferred.
Plan your run
Use the original manual or in-game instructions to confirm the keyboard layout before attempting a full playthrough. Early exploration should be methodical, since the available documentation does not establish the locations of every hazard, objective, or useful item.
Record discovered routes and repeat safe movement patterns. Avoid assuming that conventions from later Bob Morane games apply to this DOS release.
Meet the cast
The adventurer and central protagonist of the licensed game series.
Before you begin
Consult the original DOS documentation for confirmed controls and objectives.
Treat catalog descriptions as incomplete when reconstructing the game’s level structure.
Bob Morane: Chevalerie 1 is a French DOS action-adventure game developed and published by Infogrames in 1987. It uses the licensed Bob Morane character in a medieval-themed scenario, reflected by the subtitle “Chevalerie.” The game is built around direct character control, exploration, and action rather than a purely text-based adventure format. Its historical documentation is limited, and it received far less international attention than Infogrames’ better-known later releases. The game is chiefly of interest to researchers of early European computer games, licensed comic-book adaptations, and the Bob Morane series. Because surviving references provide few consistent details about its exact stages, story events, and input layout, those elements should be checked against the original DOS release rather than assumed from the title.
Catalog entry maintained by EmuGamers Editorial Team
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