Rockford
The player-controlled cave explorer who digs through dirt, collects diamonds, and searches for the exit.
Documented for this version
Arrow Up | Move Rockford upward |
|---|---|
Arrow Down | Move Rockford downward |
Arrow Left | Move Rockford left |
Arrow Right | Move Rockford right |
The DOS release may support additional input devices depending on its distribution and configuration.
How it plays
Each cave is viewed from a fixed top-down perspective. Rockford must collect the required number of diamonds and reach the exit before the timer expires. Dirt can be removed by moving through it, while empty spaces allow boulders and other objects to fall.
Caves are arranged as separate levels with increasingly demanding layouts. Fireflies and butterflies patrol enclosed areas, amoebas can spread through open space, and falling objects can create chain reactions. The player has no conventional attack system, so survival depends on digging, timing, and using hazards against one another.
Plan your run
Plan the route before disturbing large groups of boulders. A single dug tile can change several falling paths, so avoid trapping Rockford behind rocks or enemies.
Collect only the diamonds needed to open the exit when the timer is tight. Use boulders to crush creatures, and remember that chain reactions can be safer and more efficient than direct movement.
Meet the cast
The player-controlled cave explorer who digs through dirt, collects diamonds, and searches for the exit.
A dangerous creature that moves through the cave and can kill Rockford on contact.
A roaming enemy that can be destroyed by surrounding hazards and may produce diamonds when crushed.
A spreading green organism that expands through available space until environmental conditions stop or transform it.
Before you begin
Treat every boulder as part of the level’s timing puzzle.
Do not enter a newly opened area until you know where its rocks can fall.
Boulder Dash is an action-puzzle maze game developed by First Star Software and designed by Peter Liepa with Chris Gray. The player controls Rockford, who digs through underground caves while collecting diamonds and avoiding falling boulders, creatures, and collapsing terrain. The game combines real-time movement with route planning: every tunnel changes how nearby rocks and hazards behave. Its compact caves, strict time limits, and escalating challenge made it one of the best-known home-computer puzzle games of the 1980s. The DOS version preserves the original arcade-style structure and emphasizes careful movement over combat.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0