Bub
The green bubble dragon and one of the two playable heroes.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb or move upward where the stage allows it |
A | Jump |
B | Blow a bubble |
Start | Pause the game |
How it plays
Each stage is viewed from a fixed single-screen perspective. The objective is to defeat every enemy by trapping it in bubbles and then popping those bubbles before the stage timer or hazards become a problem.
Players move, jump, create bubbles, and use bubble platforms or trapped enemies to reach difficult areas. Completing stages advances through a sequence of increasingly demanding layouts, while fruit, power-ups, exits, and special items affect scoring and survival. Old and New modes use different stage designs and rules.
Plan your run
Use bubbles both as weapons and as temporary platforms. Trap enemies from a safe distance, then pop bubbles quickly before they escape or become dangerous.
Learn the shape of each screen and prioritize enemies that can move freely or threaten narrow routes. Save useful power-ups for crowded stages, and use bubbles to climb rather than relying only on jumps.
Meet the cast
The green bubble dragon and one of the two playable heroes.
The blue bubble dragon and Bub’s partner; he is the other playable hero.
Before you begin
Create a chain of bubbles when several enemies are grouped together to clear a screen efficiently.
Do not rush toward every item; surviving the stage is usually more important than a small scoring opportunity.
Use the Old mode to practice the classic enemy patterns before tackling the redesigned New mode.
Bubble Bobble: Old & New is a Game Boy Advance action platformer developed by Taito. It presents two versions of the classic bubble-blowing arcade formula: an Old mode based on the original game and a New mode with redesigned stages and mechanics. Players control Bub or Bob, trap enemies inside bubbles, and burst them to clear each single-screen level. The compact format emphasizes quick reactions, enemy patterns, item collection, and cooperative arcade-style rhythm, although the handheld release is primarily a solo experience. Contemporary coverage highlighted its preservation of the familiar arcade structure while noting that the New mode gives the package additional content beyond a straightforward conversion.
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