Buzz Aldrin
The astronaut and technical consultant whose name and image anchor the game.
How it plays
The player oversees a national space program from an administrative, map-based perspective. The main objective is to achieve major milestones, culminating in a successful lunar landing, before the rival superpower. Research, budgets, facilities, rockets, spacecraft, and astronaut training all require attention.
Missions are assembled from available hardware and crews, then launched through event-driven sequences. Test flights provide experience and expose technical weaknesses, while failures can injure or kill astronauts and delay the program. Progress depends on balancing safety, speed, funding, and political prestige.
Plan your run
Build a reliable testing program before attempting the most ambitious missions. Early unmanned and crewed flights reveal weaknesses in rockets and spacecraft while improving crew experience.
Keep reserve funding for failures, train more than one viable crew, and avoid rushing a lunar mission with untested hardware. Research priorities should support the next concrete milestone rather than simply maximizing every technology category.
Meet the cast
The astronaut and technical consultant whose name and image anchor the game.
The Soviet cosmonaut associated with the early milestones of the opposing space program.
Before you begin
Treat unmanned tests as essential preparation rather than wasted launches.
Maintain backup astronauts and spare funding before high-risk missions.
Compare reliability, cost, and schedule when choosing hardware.
Buzz Aldrin's Race into Space is a historical strategy and space-program simulation developed by Strategic Visions and published by Interplay Productions for DOS in 1993. It recreates the Cold War Space Race, asking the player to guide either the United States or the Soviet Union toward a crewed lunar landing. The game combines research management, launch preparation, astronaut selection, and mission planning. Its deliberate pace and detailed historical framing appeal to players who enjoy systems more than action. Contemporary reception praised its educational atmosphere and scope, although its interface and occasional difficulty could make it demanding for newcomers.
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