Alex Mason
A CIA operative and central protagonist associated with the Black Ops campaign.
Documented for this version
D-pad | Move |
|---|---|
Touch Screen | Aim and interact |
Touch Screen | Fire the equipped weapon |
L | Use the weapon or function assigned to the left shoulder button |
R | Use the weapon or function assigned to the right shoulder button |
Exact shoulder-button functions can vary by context and control configuration.
How it plays
The game uses a first-person perspective. Players move through linear missions, complete objectives, fight enemy soldiers, use mounted weapons, and perform occasional touch-screen interactions or equipment tasks.
The campaign is divided into story missions set across military and covert-operation scenarios. Progression comes from completing objectives and advancing through the mission sequence rather than from a character-leveling system. A multiplayer component is also included, with modes and features constrained by the Nintendo DS version.
Plan your run
Conserve ammunition during ordinary encounters and use cover before advancing. Check the touch screen when an objective calls for equipment, map, or interaction use.
Mounted weapons and scripted vehicle sections are usually objective-focused, so prioritize the marked targets rather than chasing every enemy. On harder settings, move between cover after short bursts and reload during safe pauses.
Meet the cast
A CIA operative and central protagonist associated with the Black Ops campaign.
A veteran U.S. Marine and important field operative in the Black Ops story.
A CIA handler who supports and directs covert operations.
Before you begin
Use cover and controlled bursts instead of holding fire continuously.
Read objective prompts carefully during touch-screen interactions.
Save ammunition for armored enemies and mounted-weapon sections.
Call of Duty: Black Ops is a first-person shooter developed by n-Space and published by Activision for Nintendo DS. It presents a separate handheld campaign set during Cold War-era conflicts, with covert operations, firefights, vehicle sequences, and intelligence-focused missions. The game adapts the series' military action to a single-screen 3D presentation, using the D-pad and touch screen for movement, aiming, and interaction. Its campaign follows Black Ops-style operations rather than reproducing the console game scene for scene. Mission variety, touch-screen tasks, and multiplayer options broaden the package beyond straightforward shooting. Reception recognized its ambition and technical work on DS, while noting compromises in visuals, controls, and storytelling compared with the larger console versions.
Catalog entry maintained by EmuGamers Editorial Team
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