Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an overhead operational perspective. The player assigns and moves military units, selects objectives, and attempts to capture or defend important locations while opposing forces maneuver across the map.
Battles are resolved through tactical decisions and the relative position and strength of units. Progress comes from completing operational goals and adapting plans as the front changes. The DOS version is primarily a single-player command simulation; exact scenario and setup options may vary by release.
Plan your run
Study the map before committing major formations, and keep reserves available near important objectives. Advancing too quickly can expose units and leave gaps in the line.
Use terrain, concentration of force, and secure supply routes where possible. Reassess the situation after every major engagement rather than following the initial plan rigidly.
Before you begin
Learn the unit and map symbols before starting a serious campaign.
Avoid spreading forces so thinly that key objectives become undefended.
Save before major operational decisions when the version permits it.
Campaign is a 1988 computer wargame developed and published by Empire Software for DOS. It presents a hypothetical modern conflict in Europe, placing the player in command of military forces across a large operational map. The game combines strategic planning with battlefield engagements rather than focusing on a single character or story campaign. Players manage movement, objectives, and combat decisions while dealing with the uncertainty of a changing front. Its detailed military presentation and demanding interface earned it recognition among early computer wargames, although the learning curve and dated presentation can make it challenging for newcomers.
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