Jools
A recurring soldier and mascot associated with the Cannon Fodder series.
How it plays
Missions are viewed from an overhead perspective. Players select soldiers, direct them across scrolling battlefields, and use firearms or explosives to eliminate enemies, destroy targets, rescue allies, or reach an extraction point.
The campaign is divided into missions and themed sections. Recruits gain ranks and improved effectiveness by surviving operations, while fallen soldiers are permanently removed from the roster. Supplies, terrain, enemy positions, and limited unit numbers make each sortie a small tactical puzzle.
Plan your run
Keep the squad moving, but pause before entering exposed ground or approaching buildings. Use terrain and range to engage enemies safely, and avoid clustering soldiers around explosive objects.
Preserve experienced troops when possible. Clear threats from a distance, inspect side routes for useful supplies, and treat extraction as part of the mission rather than an afterthought.
Meet the cast
A recurring soldier and mascot associated with the Cannon Fodder series.
A recurring soldier and mascot who appears alongside Jools.
Before you begin
Experienced soldiers are more valuable than fresh recruits, so avoid unnecessary firefights.
Explosives can solve objectives quickly but may also kill friendly troops.
Learn enemy positions and routes through careful scouting rather than rushing.
Cannon Fodder is a real-time tactics and action game developed by Sensible Software and published for DOS by Virgin Interactive. The player commands a small group of soldiers through compact missions involving movement, shooting, demolition, and objective-based attacks. Its deliberately simple presentation contrasts with darkly comic anti-war themes: recruits arrive as individuals, gain experience, and can be lost permanently. The DOS version brought the Amiga original’s fast, mouse-friendly design to IBM-compatible computers. Critics and players remembered it for its distinctive humor, catchy music, accessible controls, and unusually frank treatment of casualties, although the difficulty and limited precision could become demanding later in the campaign.
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