Jools
One of the recurring named soldiers associated with the Cannon Fodder campaign.
How it plays
Players guide a squad from an overhead perspective across mission maps. The main objectives vary between eliminating enemies, destroying structures, rescuing allies, collecting equipment, and reaching an extraction point.
Soldiers move together or can be directed around the terrain while the player aims and fires at targets. Mines, vehicles, water, buildings, and other hazards affect routes and survival. Completing missions advances the campaign, while fallen soldiers are permanently lost and replacements can be assigned from the available roster.
Plan your run
Use terrain and distance to reduce exposure before engaging enemies. Move cautiously around mines, water, buildings, and narrow approaches, and avoid sending the whole squad into an unknown area at once.
Preserve experienced soldiers when possible, but remember that the campaign is designed around replacing casualties. Check the map for objectives and equipment before leaving an area, and use explosives or vehicles only when they improve the route or mission outcome.
Meet the cast
One of the recurring named soldiers associated with the Cannon Fodder campaign.
Another recurring named soldier who appears among the campaign’s featured troops.
Before you begin
Keep the squad spread enough to limit the effect of hazards and concentrated enemy fire.
Inspect routes carefully before moving into areas containing mines or hidden threats.
Treat every mission as both a combat task and a resource-management problem.
Cannon Fodder is an action-strategy game developed by Sensible Software and published by Virgin Interactive for the Atari Jaguar. It combines an overhead battlefield view with direct control of a small squad of infantry, asking players to complete military objectives while managing the danger faced by individual soldiers. The game is structured around short missions involving movement, shooting, demolitions, rescues, and equipment use. Its presentation uses cartoon imagery and darkly comic military satire rather than realistic simulation. The Jaguar version brought the established Cannon Fodder design to Atari’s 64-bit console, retaining its distinctive mixture of accessible action, tactical positioning, and permanent casualties.
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