Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a side-on or event-focused presentation rather than a traditional adventure perspective. The objective is to achieve the best result across a group of athletics events, including running, jumping, and throwing disciplines.
Each event has its own timing challenge. Running requires maintaining speed, while jumping and throwing events depend on approach timing, takeoff or release timing, and landing or distance results. Progression is based on completing events and comparing performances; the game does not use character levels, equipment upgrades, or an exploration map.
Plan your run
Prioritize consistent timing over frantic input. In running events, establish a repeatable rhythm and avoid wasting effort early. For jumps and throws, practice the approach and release points separately, then repeat the same sequence to improve distance.
Treat each event as a technical challenge. Record which timing pattern produces the best result, and use practice attempts to reduce mistakes before attempting a full competition.
Before you begin
Practice each event individually before attempting a complete competition.
Use repeatable timing patterns instead of changing inputs after every attempt.
Compare results after each attempt to identify where time or distance is being lost.
Carl Lewis' Go for the Gold is a sports game for DOS developed by Tiertex Design Studios and published by U.S. Gold in 1992. It presents a selection of Olympic-style track-and-field events associated with American sprinter and long jumper Carl Lewis. Players compete in timed races, jumping events, and throwing challenges, using rapid inputs and careful timing rather than exploration or story progression. The game is structured as a straightforward sporting contest, with performance measured against event results and opposing athletes. Its appeal comes from short, repeatable events and the challenge of improving technique. Reception was mixed, with the licensed athlete and event variety attracting attention while the simple presentation and demanding controls limited its broader appeal.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0