Fun School 2: For the Under-6s
DOSEducational
How it plays
The objective is to locate and destroy the enemy carrier while capturing islands and maintaining the resources needed to continue operations. The strategic map is used to plan movement, select targets, launch units, and manage island production.
Players can directly operate vehicles such as Walruses, Mantas, and amphibious craft. Islands provide supplies and manufacture equipment, while damage, fuel, ammunition, and vehicle availability limit prolonged attacks. Progress comes from expanding control, improving logistics, and gradually narrowing the enemy carrier’s options.
Plan your run
Secure nearby resource-producing islands before attempting deep attacks. Use reconnaissance to identify defenses and enemy activity, then send expendable or specialized units ahead of the carrier.
Protect the carrier from unnecessary exposure, keep fuel and ammunition routes active, and capture islands that improve production. Coordinated attacks from several vehicle types are generally safer than committing one unit repeatedly.
Before you begin
Capture islands that improve supplies and production before launching a major assault.
Reconnaissance reduces the risk of sending valuable units into defended areas.
Keep the carrier moving when the enemy has located it.
Carrier Command is a science-fiction real-time strategy and vehicle simulation game developed by Realtime Games Software and published by Rainbird Software. The player commands a large aircraft carrier in an archipelago contested by an opposing carrier, combining navigation, resource management, reconnaissance, and direct control of combat vehicles. Play alternates between a strategic map and first-person views from aircraft, boats, and amphibious craft. Its unusual mixture of logistics and action made it a distinctive late-1980s computer game, and it was widely recognized for ambitious presentation and open-ended tactical play. The DOS version brought this carrier-command concept to IBM-compatible computers.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0