Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down operational map divided into sea areas and turns. Players move task forces, search for opponents with aircraft, launch strikes, conduct surface engagements, and protect or attack objectives such as islands, convoys, and naval bases.
Each scenario defines forces, objectives, and a time limit. Aircraft availability, damage, fuel, weather, reconnaissance, and carrier positioning affect every decision. Victory is determined by scenario objectives and comparative losses rather than by simply destroying every enemy unit.
Plan your run
Reconnaissance is the foundation of a successful operation. Search widely before committing carriers, and avoid exposing a task force whose location is unknown to the opponent.
Keep carriers protected by screening ships, preserve reserve aircraft for defense, and coordinate strikes so that enemy carriers are attacked before they can launch effectively. Fuel and damaged aircraft limit later operations, so do not spend all available strength during the opening turns.
Use the scenario objectives as the main guide. A player can lose by chasing ships while neglecting airfields, convoys, or scheduled invasions.
Before you begin
Search before launching a major carrier strike.
Keep task forces dispersed enough to reduce the risk of one devastating enemy attack.
Track aircraft losses, fuel, weather, and damaged ships throughout the scenario.
Prioritize the objectives listed by the current scenario rather than enemy destruction alone.
Carriers at War: 1941–1945 is a turn-based operational naval wargame developed and published by Strategic Studies Group for DOS. It recreates major carrier actions of the Pacific War, placing the player in command of Japanese or Allied naval forces. The game emphasizes reconnaissance, task-force movement, air strikes, naval gunfire, logistics, and the management of limited aircraft and fuel rather than direct-action arcade combat. Scenarios cover the war from the opening carrier battles through later campaigns, with historical orders of battle and objective-based play. Its detailed rules and austere presentation were aimed at serious wargamers. Reception was generally favorable among strategy players for its depth and historical focus, although the interface and learning curve can feel demanding to newcomers.
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