Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down operational map divided into sea areas and movement spaces. Players receive objectives, deploy naval forces, launch searches, move task forces, and coordinate carrier aircraft, surface ships, submarines, and land-based air units.
Scenarios are played in turns. Orders are issued before the opposing side acts, then movement, detection, air strikes, and combat are resolved. Victory depends on scenario objectives, fleet preservation, successful attacks, and control of important areas rather than simply destroying every enemy unit.
Plan your run
Reconnaissance is central: use search aircraft and patrols before committing valuable carriers. Keep task forces separated enough to cover likely approaches, but close enough to support one another.
Protect carriers from unnecessary exposure, conserve aircraft for decisive strikes, and pay attention to fuel, damage, weather, and sortie capacity. Read each scenario’s objectives carefully; a cautious withdrawal can be more valuable than a costly tactical victory.
Before you begin
Search before striking; undetected enemy carriers are the greatest danger.
Preserve experienced air groups and avoid spending every aircraft on low-value targets.
Use scenario objectives and victory conditions to guide operational decisions.
Carriers at War II: The Pacific 1942-1945 is a turn-based naval wargame developed and published by Strategic Studies Group for DOS. It models carrier warfare across major Pacific campaigns, asking players to direct task forces, search for enemy fleets, manage aircraft, and make operational decisions under uncertainty. The game emphasizes planning and reconnaissance rather than fast action, with battles unfolding through structured orders and tactical resolution. Scenarios cover important engagements from 1942 through 1945 and can be played from opposing sides. Its detailed rules, historical setting, and demanding interface earned it a strong reputation among serious computer wargame players, although the presentation is austere and the learning curve is substantial.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0