Fun School 2: For the Under-6s
DOSEducational
How it plays
Each turn represents a period in which the player reviews market information and sets company policies. Typical decisions include production levels, selling prices, advertising expenditure, research or investment, and the use of available capital.
The objective is to build a profitable company while responding to competitors and broader economic conditions. Results are reported through financial and market summaries, allowing the player to adjust the next turn's plan. Progress is measured by business performance rather than by character levels or an exploration map.
Plan your run
Begin with conservative production and pricing until the market's demand and competitor behavior become clear. Excess inventory ties up capital, while an overly high price can reduce sales before the company has established a position.
Track cash, costs, sales, and borrowing separately. Increase advertising or investment only when the expected improvement is greater than its cost, and keep enough liquidity to survive a weak market period.
Before you begin
Review the financial and market reports before changing several policies at once.
Avoid committing all available cash to production or expansion.
Compare unit costs with the expected selling price before increasing output.
Cartels & Cutthroat$ is an early business and economic strategy simulation developed and published by Strategic Simulations, Inc. Rather than controlling a conventional adventuring character, the player manages a company competing in a changing market. Decisions about prices, production, advertising, investment, and financing determine whether the business grows or fails. The game is presented primarily through text and numerical reports, with turns representing successive periods of commercial activity. Its appeal lies in comparing business plans and reacting to market conditions instead of relying on action gameplay. It is remembered as an ambitious early computer business simulation, although its dense presentation and austere interface make it more suitable for players who enjoy analysis than for those seeking immediate entertainment.
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