Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an overhead grid-based perspective. The player explores wilderness and dungeon maps, searches rooms and containers, fights hostile creatures, and gathers weapons, armor, magical items, food, and other supplies.
Progress depends on improving the hero's equipment and surviving deeper areas. Combat is turn-oriented in feel: movement, positioning, attacks, spell use, and item management must be coordinated while enemies occupy nearby tiles. The adventure is primarily a single-player campaign rather than a collection of separate competitive modes.
Plan your run
Keep healing items and reliable weapons available before entering unfamiliar dungeon sections. Explore methodically, avoid fighting several enemies at once when possible, and use the map and terrain to control encounters.
Manage encumbrance and equipment carefully. Magical gear can be valuable, but unidentified or cursed items should be handled cautiously; retreating to safety is often better than spending all resources in one battle.
Castle of the Winds I: A Question of Vengeance is a fantasy role-playing game developed by Rick Saada and published by Epic MegaGames. It combines an overhead, tile-based perspective with dungeon exploration, equipment management, tactical combat, and light roguelike elements. The player creates a hero, investigates a personal grievance, and ventures through increasingly dangerous underground areas filled with monsters and treasure. The game was designed for early Microsoft Windows and is often remembered for its accessible interface, compact scale, and detailed inventory system. Its simple graphics and methodical pace reflect the shareware computer-RPG tradition of the early 1990s. This supplied platform listing identifies it as DOS, although the game is commonly documented as a Windows release.
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