How it plays

How does Centipede play?

The action uses a single-screen vertical playfield viewed from above. The player moves the shooter around the lower portion of the screen and fires at the centipede and other creatures.

Destroying a centipede segment can split or redirect the remaining body, while mushrooms alter enemy movement and create obstacles. Fleas add mushrooms, scorpions change mushroom behavior, and spiders threaten the player's lower area.

The objective is to survive successive waves and earn as many points as possible. There is no conventional inventory, branching story, or role-playing progression; difficulty comes from enemy density, speed, and increasingly demanding attack patterns.

Plan your run

What is the best way to play Centipede?

Keep moving instead of remaining in one position, especially when spiders enter the lower part of the screen. Clear mushrooms when they obstruct firing lanes, but avoid letting the playfield become crowded.

Aim for the centipede's head and watch how shooting body segments changes its route. Prioritize threats that are closest to the shooter, then return fire to the main wave. Use the edges carefully: they can provide temporary space, but they also limit escape routes.

Meet the cast

Who are the key characters?

1

Shooter

The player-controlled cannon that moves around the lower part of the playfield and fires shots.

2

Centipede

The main enemy, made of segments that traverse the mushroom field and descend toward the player.

3

Spider

A fast enemy that moves through the lower area and can destroy mushrooms.

4

Flea

An enemy that drops vertically and adds mushrooms when too few are present in the lower playfield.

5

Scorpion

An enemy that crosses the screen and poisons mushrooms in its path.

Before you begin

What should you know before playing?

  1. 1

    Clear dangerous mushrooms before the centipede reaches the bottom of the playfield.

  2. 2

    Watch the lower screen for spiders and avoid predictable movement patterns.

  3. 3

    Treat each wave as a score challenge; there is no long-term character upgrade system.

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