Fun School 2: For the Under-6s
DOSEducational
How it plays
The game presents an exploratory adventure through alien environments. The player examines locations, interacts with objects and inhabitants, and searches for clues that reveal how to reach and use the priestess's chamber.
Progress is based on solving situational puzzles and finding the correct sequence of actions. There are no documented character classes, conventional combat systems, or multiplayer modes; the experience is structured around investigation and puzzle solving.
Plan your run
Examine every accessible object and revisit locations after acquiring new information. Adventure-game progress often depends on recognizing that an apparently decorative object or earlier location has become relevant.
Record unusual clues and experiment carefully with available interactions. If progress stops, retrace earlier areas and test items in contexts suggested by the game's visual or textual hints.
Chamber of the Sci-Mutant Priestess is a surreal science-fiction adventure developed by ERE Informatique and released for DOS in 1990. It places the player in an eccentric alien world centered on the mysterious chamber of a mutated priestess. Exploration, observation, and experimentation are more important than reflexes, with progress depending on discovering unusual locations and solving environmental problems. Its strange artwork, offbeat humor, and deliberately unconventional setting distinguish it from more traditional space adventures. The game remains a niche and comparatively obscure release, remembered mainly by fans of experimental European computer adventures.
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