Charlie
An adventurous duck and the playable protagonist.
How it plays
The game is viewed from the side. Charlie moves through individual platforming stages, jumping across gaps, avoiding hazards, dealing with enemies, and collecting items where available. The main objective is to reach the end of each stage without losing all available chances.
Progression is based on completing stages in sequence. Success depends on learning enemy movement, judging jumps, and using the level layout safely; the game does not rely on complex character statistics or a large equipment system.
Plan your run
Study each screen before moving quickly. Approach enemies and gaps cautiously, and use short, controlled movements when the landing area is narrow.
When a stage causes repeated failures, memorize the positions of hazards and enemies rather than treating each attempt as a race. Preserve available lives or chances for unfamiliar sections near the end of a level.
Meet the cast
An adventurous duck and the playable protagonist.
Charlie II is a side-scrolling platform game developed by Wiering Software for DOS. It follows Charlie, an adventurous duck who travels through hazardous stages filled with enemies, obstacles, and collectible items. The game uses traditional arcade-style play: the player runs, jumps, avoids hazards, and defeats or bypasses opponents while trying to reach each stage’s exit. Its compact PC format and straightforward mechanics place it firmly in the tradition of early shareware and freeware platformers. Charlie II is chiefly of interest to DOS-game enthusiasts and fans of independent platform games, rather than being a major commercial release. Its appeal comes from simple controls, colorful stage design, and a direct challenge built around careful movement and repeated attempts.
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