Unnamed operative
The player character, an operative tasked with confronting the creatures appearing through the rifts. His personal name is not given in the game.
How it plays
The game uses a first-person perspective. The objective is to move through hostile stages, locate key items and switches, survive ambushes, and defeat end-of-level bosses. Levels contain corridors, rooms, outdoor areas, secrets, hazards, and passages that may require backtracking.
Players begin with limited equipment and expand their arsenal by finding weapons and ammunition. Combat includes conventional firearms, explosive weapons, and the blade, which can target vulnerable body parts on suitable enemies. Progression is level-based, with new areas and encounters introduced as the campaign advances.
Plan your run
Conserve ammunition for durable enemies and bosses, and search side rooms for weapons, armor, and supplies. Use the environment to create distance from fast enemies rather than fighting every target at close range.
The blade is especially useful when an enemy’s exposed body part can be severed. Learn each stage’s ambush locations, check corners before advancing, and save powerful ammunition for encounters where ordinary weapons are inefficient.
Meet the cast
The player character, an operative tasked with confronting the creatures appearing through the rifts. His personal name is not given in the game.
Before you begin
Explore beyond the main route because supplies and secrets are often placed in side areas.
Keep moving during larger fights; standing still makes the player vulnerable to projectile attacks.
Use the blade selectively against enemies with vulnerable limbs.
Chasm: The Rift is a first-person shooter developed by Action Forms and released for DOS in 1997. It places the player in the role of a soldier fighting through a time-warped Earth threatened by hostile creatures and powerful bosses. The game combines corridor-based shooting with exploration, weapon collection, and occasional platforming. Its defining feature is a bladed weapon that can sever parts of some enemies, adding a more graphic tactical element to conventional gunplay. The game received modest attention for its atmosphere, enemy design, and technical ambition, though reviews also noted its derivative structure and uneven presentation. It remains a distinctive late-1990s DOS shooter.
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